<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>github-actions on Nicolas Teichtweier</title><link>https://schmiggolas.dev/tags/github-actions/</link><description>Recent content in github-actions on Nicolas Teichtweier</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>&lt;a href="https://schmiggolas.dev/imprint" rel="noopener">Imprint&lt;/a></copyright><lastBuildDate>Mon, 21 Oct 2024 16:42:00 +0200</lastBuildDate><atom:link href="https://schmiggolas.dev/tags/github-actions/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity CI with GameCI and Github Actions</title><link>https://schmiggolas.dev/posts/2024/gameci/</link><pubDate>Mon, 21 Oct 2024 16:42:00 +0200</pubDate><guid>https://schmiggolas.dev/posts/2024/gameci/</guid><description>So I said at the end of my Hugo CI post that I wanted to set up a Unity build pipeline next. That was in 2020. Better late than never, right?
The reason this took so long (is that I&amp;rsquo;m &amp;ldquo;zerstreut&amp;rdquo;) is that Unity CI is genuinely annoying to set up compared to most other things. There&amp;rsquo;s a license activation step that is a MAJOR (and I mean MAJOR) PITA. But I finally got it working and it&amp;rsquo;s absolutely worth it, but&amp;hellip; I cheated, sort of&amp;hellip;</description></item></channel></rss>