<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ios on Nicolas Teichtweier</title><link>https://schmiggolas.dev/tags/ios/</link><description>Recent content in ios on Nicolas Teichtweier</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>&lt;a href="https://schmiggolas.dev/imprint" rel="noopener">Imprint&lt;/a></copyright><lastBuildDate>Sat, 14 Dec 2024 18:00:00 +0100</lastBuildDate><atom:link href="https://schmiggolas.dev/tags/ios/index.xml" rel="self" type="application/rss+xml"/><item><title>Building iOS Unity Apps on Windows with iOS Project Builder</title><link>https://schmiggolas.dev/posts/2024/ios-project-builder/</link><pubDate>Sat, 14 Dec 2024 18:00:00 +0100</pubDate><guid>https://schmiggolas.dev/posts/2024/ios-project-builder/</guid><description>In my last post about GameCI I mentioned that iOS IL2CPP builds have to run on a macOS machine. No way around it, Xcode is macOS-only and Unity&amp;rsquo;s IL2CPP backend needs it to compile the native code. Or, maybe, some absolute madlad frenchman actually made it work.
Meet iOS Project Builder for Windows (link dead, see below) by Pierre-Marie Baty.
One second offtopic: This guys website is art, just art. And his name is the most french sounding name of all names, except François Moreau or something like that.</description></item></channel></rss>